Climax Studios Europe United Kingdom Game Development Combat Designer | Bosses – Specialist Rol[…]

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Full time
Location: Portsmouth
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Job offered by: Keywords Studios
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Combat Designer | Bosses - Specialist Role

Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way. It truly is an exciting and inspiring place to work and you'll be based out of our state of the art studio located in the heart of the beautiful Gunwharf Quays in Portsmouth overlooking the Harbour. You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones. We are looking for a highly skilled Combat Designer with a specialization in boss encounters. This role focuses on creating memorable, multi-phase boss battles that challenge and excite players while showcasing unique gameplay mechanics. You’ll work closely with other disciplines to design bosses that serve as memorable highlights in the player’s journey. Experience & Requirements

Strong understanding of boss fight design, including pacing, difficulty tuning, and player feedback systems. Proficiency in Unreal Engine 5, including Blueprint scripting and AI implementation. Experience collaborating across disciplines to create visually and mechanically cohesive encounters. Excellent problem-solving and communication skills. A passion for creating iconic and challenging gameplay moments. Responsibilities

Design and implement unique boss encounters with multi-phase mechanics, using Unreal Engine 5. Define attack patterns, abilities, and AI behaviours to create challenging and memorable fights. Collaborate with animators, level designers, and technical designers to bring bosses to life with dynamic animations, visual effects, and audio cues. Prototype and iterate on boss encounters to refine gameplay flow, balance, and spectacle. Ensure bosses are seamlessly integrated into the game’s world and narrative. Document all boss designs, including mechanics, scripting, and testing methodologies. Playtest and refine encounters based on feedback to ensure they meet quality benchmarks. Location: Portsmouth, England, United Kingdom Area of Work: Design

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