Core member of level strike team alongside level artist, concept artist, and narrative designer Contribute ideas for architecture, puzzles, platforming mechanics Build and assemble greybox to test and iterate gameplay Set up and script gameplay in levels Polish level to final quality and beyond Our Ideal Candidate should have:
Basic modelling skills in 3D (Maya/etc) Strong understanding of designing gameplay in 3D space, platforming mechanics Strong interest in telling story with level design, narrative games Good ability with set up of game logic in editor and/or scripting Experience on AAA action adventure titles or titles with emphasis on platforming gameplay
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