Maintain
the current infrastructure including making improvements to areas such as observability to ensure that the infrastructure runs reliably and smoothly. Collaborate
with the game teams to ensure their vision & requirements are satisfied by the platform; document technical requirements; and ensure that they are updated with the capabilities of the platform. Automate
as much as possible including builds, workflows & tools. Build
platform infrastructure, tools & processes to ensure that our technology is globally deployed, observable and responsive whilst leveraging open-source or off-the-shelf products to ensure the platform meets the needs of our games. Liaise
with the production & analytics teams & offer guidance where possible - Netspeak is a very data-driven company! Design and architect
the platform for not only our current needs but also keeping the platform malleable to future changes. Your mission: Your mission over the next few months will be to: Maintain the infrastructure and prepare for scaling at launch. Help with maintaining our current build infrastructure - we currently use GitHub Actions with several in-house GitHub runners to build Unreal Games across multiple platforms - Android, iOS, Windows and Linux. Improve the observability of our current infrastructure. Train the Unreal Engineering team in maintaining the platform and debugging issues, as well as building on observability themselves. Experience:
Must
know programming fundamentals in any language (Go, Python, C++, Rust etc.). Must
know cloud technologies such as Kubernetes, GCP/AWS, serverless etc. Ideally , designed & implemented programmable APIs (interfaces, REST, RPCs etc.). Ideally , experience supporting an application in production. No
formal qualifications required (degree level education preferred, however). No
need to have worked in games previously. We are a remote-based studio so experience working in a remote team would be desirable.
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