and maintain our gameplay systems and backend platform, ensuring uptime, scalability, and innovative solutions across various locations. Build
and automate platform services, tools, and processes, ranging from custom game logic to integration of open-source technology & out of the box solutions. Collaborate
with game design to ensure technical requirements are met and gameplay features are implemented effectively. Contribute
to all architecture decisions both in and out of the game engine; keeping our whole tech stack adaptable to future needs and changes. Design
and implement gameplay features using blueprints, Unreal’s C++ APIs and cross-platform tools like Firebase. Manage
the technical aspects of gameplay features from concept to completion, including documentation and addressing any technical challenges. Work
closely with the production, analytics, and product-focused teams, providing technical insights and implementing analytics to measure player impact. Experience: Strong knowledge of Unreal Engine, C++, blueprints and UMG. Strong understanding of programming fundamentals in languages such as C++, Go, Python, etc. Experience with cloud technologies like GCP/AWS, serverless architectures. Proficiency in designing and implementing programmable APIs (interfaces, REST, RPCs, etc.). Experience supporting applications in production environments. Experience working within a remote team would be beneficial, but not essential. Further Info: Salary: circa £70K. Full time, permanent (open to part-time). Fully Remote. UK Based.
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