Minimum of 5 years experience on feature films Thorough knowledge of an area of creature specialization and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, rigid body destruction, crowd simulations Full working knowledge of Maya Be comfortable with the more technical aspects of creature work where appropriate Have strong visual and artistic skills Familiarity with pipeline issues and a typical creature-heavy post-production environment Nice to Have
Programming or scripting skills (e.g. Python, Mel), depending on the area of specialization An interest in anatomy, tailoring, grooming, or mechanics depending on your area of specialization Houdini Creature FX set-ups and simulation A good General TD background Strong understanding of Linux/Unix based operating systems About You
Organized, pro-active and a self-starter A team player and clear communicator, and a keenness for collaboration Adaptable and with a willingness to learn new skills and techniques – including proprietary software Calm under pressure and committed to meet production deadlines A positive, can-do attitude About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).
#J-18808-Ljbffr