Lead Backend Engineer (Unannounced project)

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Full time
Location: Guildford
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Job offered by: DPS Games
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Category:
Lead Backend Engineer (Unannounced project)

Job Overview

Does the challenge of working on a new AAA unannounced project excite you? Here at DPS Games you can do exactly that. We are based in Guildford, self-publishing our own title, and are fully funded by Wargaming, one of the biggest publishers of FTP games in the world. Our studio leadership are industry veterans, and we believe we’re building a great studio culture in the best studio space in Guildford. If you think you have the talent to join a world class team, we’d love you to join us! The role will be focused on maintaining a high-quality backend of a free-to-play Unreal Engine based game. This will involve working closely with all disciplines and leading the backend team to identify, design, implement and maintain the scalable backend services capable of supporting millions of players. Reports to

You will report to the Technical Director. What will you do?

Lead technical direction. Set/adjust technical vision for the backend systems, including decisions on tech stack, frameworks, libraries, and tools. Promote the use of coding best practices, including clean code, SOLID principles, design patterns, and efficient system designs. Perform code reviews. Ensure scalability and performance, handle scaling challenges, optimize development, deployment, and operations processes. Manage the backend team including career development, performance reviews, 1-2-1s, mentoring, training, and recruiting. Work closely with other team leads, producers, and project managers. Work with outsourcing partners in the gaming industry. What are we looking for?

Expertise in designing large-scale distributed systems for gaming platforms, particularly those involving real-time multiplayer, microservices, and high-availability infrastructure. Extensive knowledge of game-specific architectures (microservices, actor systems), ability to design efficient, low-latency data exchange systems between clients and servers. Experience in promoting effective development processes, fostering collaboration, adherence to clean code practices, and test-driven development. Extensive programming experience as a principal or above (Kotlin, Java, Python, C/C++, C#). Deep understanding of RDBMS and NoSQL databases. Experience with cloud infrastructures to manage large-scale game services. Experience in using Docker, Kubernetes, and other containerization/orchestration tools. Familiarity with CI/CD pipelines, infrastructure as code (IaC) tools like Terraform, and ensuring automated deployment and scaling of game backends. Effective communication skills to collaborate effectively with other teams, including game designers, game and systems programmers, producers, and project managers. Ability to communicate technical concepts to non-technical stakeholders, ensuring that business needs are translated into scalable technical solutions while aligning technical direction with product goals. What additional skills will help you stand out?

Experience working with highly distributed teams. Experience operating a live free-to-play game service. Experience with Unreal Engine. Work Environment

Hybrid, 3 days of work from the office. Benefits

5 weeks of Annual Leave per calendar year. Dog-friendly office. Onsite canteen (with an endless supply of snacks and drinks). Video game areas. Health Insurance (including family coverage), Life Insurance, Pension contribution. Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Health First Aiders). Career development and education opportunities within the company. Personal Gaming Account. Company events. Seniority Awards. Referral program - you can recommend the best talents to the Company and receive a reward. Working in one of the main European hubs for game development. Startup within a company with 25 years of experience on the market. Please submit your CV in English to ensure smooth processing and review. #J-18808-Ljbffr

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