Lead Technical Artist

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Full time
Location: London
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Job offered by: Third Kind Games Ltd
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As a Lead Technical Artist you will have the ability to work with clients, artists and programmers to create innovative and inspiring gaming visuals that set new benchmarks. Third Kind Games is one of the largest independently owned game development studios in the UK, based in Royal Leamington Spa. We also have remote studios in Poland and Spain. Our three studios have been built on the same original spirit and values since our beginning. Founded in 2016 by nine leaders in the industry, with extensive experience in the development of critically acclaimed titles such as Guitar Hero Live and DiRT, we’ve been growing ever since. Today we work with some of the biggest names in the games industry such as Blizzard, Amazon, Microsoft and Mythical Games. Alongside several new high-profile, unannounced projects, our team is also working on our own IP, so TKG is an incredibly exciting place to be right now. We are also setting new benchmarks for creativity in the games industry, driving technical expertise in programming alongside creative innovation. What is it like to be a Third Kinder?

We are a diverse team of people. We are collaborative, open-minded creatives who embrace ideas and knowledge from everyone in our team, with the aim of developing and inspiring ourselves, our projects and our games. Work life balance and flexibility are very important to us and our team. At TKG we offer a place where our team can be their most creative, imaginative and confident selves. We want all of our team to feel valued, appreciated, and free to be who they are at work. TKG recently received a GOLD Award in Mind Charity’s Workplace Wellbeing Index, recognising our dedication to our team’s mental health and wellbeing. Role Overview

Leading and managing a small team and working with our team of programmers and artists to support the implementation of fresh and innovative visuals for our games. Maintaining a close working relationship with the management team, producers, leads, directors and other teams to raise project quality. Helping to bridge Art and Code departments with tools and workflows. Leading the way with new technologies and methods to advance Technical Art. Mentoring and assisting your colleagues to support their personal development. What we are looking for from a Third Kinder

You would: Have several years experience in managing Art pipelines and workflows. Share knowledge and recommend best practices across the team and business. Actively participate in the constant improvement of work methods and processes. Have the motivation and passion to keep up to date with industry developments and bring efficiencies and increased quality, whilst growing your skill set. Hold an understanding of development processes, project management, and agile methodologies. Show an ability to keep team members motivated and working efficiently and toward project goals. Create scripts and tools in Maya or other to help artists (Python, Mel etc.) Have experience with shader creation, optimisation and assist with game optimisation and framerates. Have experience in Unreal or other Engines. Have knowledge in using Particle Effects editors to create PFX and Rigging. 2 years + experience as a Lead Technical Artist working on video gaming titles. 5 years + experience in 3D packages for example; 3D Studio Max, Maya, IXSI, LightWave and ZBrush. Proficient in 2D authoring software for example; Quixel, Ndo, Substance Design, Substance Painter and Photoshop. Passionate about making games visuals and supporting our approach to emerging technologies and industry developments. Ambitious and motivated. Skills it would be great to have

Experience with: Unity Engine

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