Devise and deliver technology across key priorities within Game Technology, which may include game systems, gameplay, UI, tools and/or audio. Collaborate with designers to identify pragmatic solutions to creative challenges. Champion best practice and support other team members to help maximise everyone’s potential. Requirements
Previous experience implementing and debugging multithreaded real-time code at a Principal level or above, within a cross-disciplinary games production environment. Excellent C and C++ skills, with ability to write readable and maintainable code. Strong appetite to collaborate with other disciplines to explore solutions. Flexibility to adapt to new challenges as priorities shift throughout development. Good written and verbal communication skills. Proactive, pragmatic and collaborative approach to problem solving. People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
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