Collaborate with Game Technology, Design and Audio teams to integrate audio hooks and systems into game features. Collaborate with audio designers to implement data-driven systems that connect Wwise functionality to audio technical features. Identify, propose and implement workflow changes that streamline audio integration. Requirements
Previous experience implementing audio systems and hooks (ideally for Wwise) across a wide range of features in (ideally AAA) commercially-released game(s). Excellent C and C++ skills, with ability to write readable and maintainable code. Good written and verbal communication skills. Proactive, pragmatic and collaborative approach to problem solving. Enthusiasm and understanding of sound and music as aesthetic artforms. People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
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