Senior Engine Programmer

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Full time
Location: London
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Job offered by: Third Kind Games Ltd
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Category: IT & Technology
As a Senior Engine Programmer, you will focus on further specialising your technical skills, particularly in Engine systems, working with our teams to reach your next career step as a Principal or Lead. Third Kind Games - a Virtuos Studio, is a world-class co-development games studio. Our studio is based in Royal Leamington Spa and we also have remote studios in Poland and Spain. We work with some of the biggest names in the games industry such as Blizzard, Amazon, Microsoft and Mythical Games. Role Overview

Working on all areas of game engine systems, including low-level systems such as rendering, physics, memory management, multi-threading, and platform-specific optimisation. Taking ownership of complex engine systems, from initial design through to development and maintenance, ensuring scalability, performance, and maintainability. Conducting detailed performance analysis, profiling engine systems to identify and resolve bottlenecks, and implementing low-level optimisations to maximise efficiency. Collaborating closely with designers, animators, and other developers to realise their vision through technical solutions and enhancements to the engine. Engaging in regular code reviews to uphold high standards of code quality and adherence to industry best practices. Mentoring and developing junior team members, fostering a culture of continuous learning and technical excellence. Working with various platforms, current and next generation consoles, PC, handheld, etc. and writing optimised code tailored to specific hardware requirements. What we are looking for from a Third Kinder

You would: Develop and maintain core engine systems, focusing on performance, memory efficiency, and multi-platform compatibility. Optimise engine code for better performance, including areas like memory management, real-time processing, and multithreading. Troubleshoot and debug complex issues across all engine subsystems, providing long-term solutions that enhance the engine's stability and performance. 5+ years of experience in game development, with a focus on engine programming and systems-level development. Experience with console development (Xbox, PlayStation, Nintendo) and knowledge of platform-specific optimisation techniques. Extensive knowledge of Unreal Engine or similar game engines, particularly in engine-level programming. Strong proficiency in C++ (and ideally in C# as well), with substantial experience in low-level programming, including performance optimisation and memory management. Proven debugging and critical analysis skills, capable of diagnosing and resolving complex technical issues within engine systems. Experience in performance optimisation techniques such as multi-threading, SIMD, and GPU programming. Skills it would be great to have

Familiarity with graphics APIs (e.g., DirectX, Vulkan, OpenGL) and experience with GPU programming. Knowledge of networking and multiplayer systems relevant to engine development. Experience with tools development to support engine pipelines and workflows. If you think this is the role for you please send us your CV and an introductory email, which helps us to get to know you better. We aim to respond to your application within 2 working days.

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