We are a diverse team of people. We are collaborative, open-minded creatives who embrace ideas and knowledge from everyone in our team, with the aim of developing and inspiring ourselves, our projects and our games. Work life balance and flexibility are very important to us and our team. At TKG we offer a place where our team can be their most creative, imaginative and confident selves. We want all of our team to feel valued, appreciated, and free to be who they are at work. TKG recently received a GOLD Award in Mind Charity’s Workplace Wellbeing Index, recognising our dedication to our team’s mental health and wellbeing. Role Overview
Using rendering techniques, optimisation, memory management, and content pipelines to support the development of our games. Working with our team to develop features that address, enhance and achieve the objectives of the game. Deliver and own the technical design and implementation of large-scale rendering features. Fully owning complex systems through design and development, working closely with the game designers and other disciplines to realise their visions. Being responsible for ensuring that our games work as intended, free of bugs and exceed the standards that we, customers and our players expect. Taking an active role in the mentoring and development of junior staff. Good communication skills with the ability to contribute to Scrum meetings and create innovative solutions for our games. What we are looking for from a Third Kinder
You would: Be capable of working autonomously, gathering your own requirements and creating your own solutions. Have good knowledge of Graphics Programming across all phases of game development, from feature design and implementation to bug-fixing. Have an interest in exploring and implementing new graphics related technologies. Be capable of learning a new language or technology without guidance. Be able to work alone and also as part of a team, whilst knowing when to ask for advice from your colleagues. 3 year's + experience in a similar Graphics Programming role working with C++/C# and HLSL/CG languages. 3 year’s + experience profiling and optimising code for optimal CPU, GPU, memory, and bandwidth usage. Professional experience with Unreal and/or Unity. Proven debugging and critical analysis skills. Proven ability working in a team. Skills it would be great to have
Experience with: Other engines such as Lumberyard. Working on PC and consoles.
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