Senior Environment Artist
Senior Environment Artist focuses on take direction from internal art leadership on company projects and initiatives.
What the role involves
- Take direction from internal art leadership on company projects and initiatives.
- Take direction from clients on any external projects or initiatives.
- Be able to actualise environment spaces from scratch with minimal supervision be they interior or exterior.
- Be able to carry out your work with a strong focus on visual storytelling.
- Understand and work within the performance and optimisation constraints of the project.
- Where necessary ensure environments support gameplay through clear visual signposting, traversal readability and close adherence to level design and navigation requirements.
Skills and requirements
- A demonstrable portfolio showcasing a range of high-quality environment & level artwork across multiple project types.
- Ability to create large scale landscapes from scratch in Unreal Engine & Unity.
- Good understanding of terrain and foliage tools inside Unreal Engine 5.
- Experience with terrain generation tooling such as Gaea or World Creator.
Confirmed role details
- Conduct craft focused 1:1s where required to support artist technical growth.
- Work with your line manager on areas of self-improvement within your current or advancing skillset.
Additional role context
- EA, 2K, Guerrilla, Sony, 343 Industries, Ubisoft and Microsoft are just a few of the companies that trust us to breathe life into their flagship titles!
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