Staff/Principal Systems Architect
Job description
This Staff/Principal Systems Architect role is focused on in this role, you will be working closely with the senior leadership of the company in defining the roadmap of our GPU family and deliver the architecture of our next-gen GPUs. It would suit someone who can bring dependable and self-motivated working style to the role.
What the work leans on
A good understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL. Understanding of functional safety standards such as ISO26262.
Where the technical work sits
- In this role, you will be working closely with the senior leadership of the company in defining the roadmap of our GPU family and deliver the architecture of our next-gen GPUs.
- Work with a close team of passionate GPU architects with a relentless focus on efficiency.
- Work with the research group to map novel algorithms to efficient implementations.
Technical requirements
- The ability to plan, estimate and track your own work.
- Experience analysing driver and compiler performance.
- Perform deep analysis in order to produce solutions that meet the required power, performance, area and bandwidth requirements.
What helps delivery stay steady
Dependable and self-motivated working style.
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