Staff/Principal Systems Architect
Staff/Principal Systems Architect focuses on deliver the architecture of our next-gen gpus.
What the role involves
- Deliver the architecture of our next-gen GPUs.
- Assisting the implementation team through design and verification.
- Work with the performance team to review data and validate the power, performance, area and bandwidth of the completed implementations.
- The ability to plan, estimate and track your own work.
Skills and requirements
- Perform deep analysis in order to produce solutions that meet the required power, performance, area and bandwidth requirements.
- Liaise with key customers and industry standards bodies (such as Khronos) where required.
- Experience with GPU architecture or similarly large, complex systems.
- Experience in independently driving architecture exploration activities that conclude with tangible and appropriate feature specifications.
Additional role context
- Communicate with other stakeholders to gather new ideas and requirements for our GPUs.
- Be responsible for the investigation, specification and delivery of detailed, architectural feature specifications.
- A good understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL.
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