Staff/Principal Systems Architect
Job description
The Staff/Principal Systems Architect position centres on work with a close team of passionate GPU architects with a relentless focus on efficiency. It would suit someone who can bring strong professional approach to the role.
Why this role may suit you
Understanding of functional safety standards such as ISO26262. A good understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL.
What you would be doing
Work with a close team of passionate GPU architects with a relentless focus on efficiency. Be responsible for the investigation, specification and delivery of detailed, architectural feature specifications. Work with the modelling team to explore and evaluate new ideas and produce performance targets.
The working style that fits
Strong professional approach.
What you need
- Experience with GPU architecture or similarly large, complex systems.
- Experience in independently driving architecture exploration activities that conclude with tangible and appropriate feature specifications.
- Experience analysing driver and compiler performance.
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